Everyone can relate to browsing through Google play store looking
for a soft game to pass there, some gamers like me might search specific
games with particular interests like while going through one game and
going further in through similar games or "more from developer" or
"people also bought this" for countless hours and trying numerous games.
Rarely people come across games that they haven't played before and it
somehow gets over looked. that was the case with me for Honor bound.
Honor bound is a mobile based RPG. It follows heavily on the game called
" book of heroes" which I played almost more than year ago but stopped
playing it as I didn't get hooked. So i had been searching the web for a
similar kind of game that i might get hooked with and that's what it
did.
Just like book of heroes, you choose a hero/faction to
start the story. i started and tried the spirit hero that looks like a
wolf with twin blades attached to its lower arms, why? cause it looks
cool. Somehow i didn't play it long the first time and got logged out. After i bought my Asus Tab, I downloaded the game again and searched the
web about different factions. the different factions was just a
face value thing, all the heroes were similar even in their powers(though
latest updates have changed that, more on it later). i came across one
guy vying for the primal hero, the fairy, and the comment got me to pick
her, which was "what more do you ask? a fairy with a dual green light-saber (star wars), enuff said"
So what do I love about
this game? Well first its an RPG! Purely, though it has been meshed up
with card building, dungeon crawling, PvP fighting and leveling your character up. Its the way all these aspects come together is quite nice. The
visual are awesome, the colors, the glare, the beautifully designed
scenes, though the enemies and your fighters are all based on different
classes but they differ in aesthetic so beautifully that it is a pure eye
candy. it is a turn based strategy RPG, and it does it quite well to
use your skills and fighters at the appropriate times.
The
story begins when u are woken up from your slumber and go through the
tutorial, which it does fie as it introduces you to all the things
necessary. you get to capture a fighter and go forth into the game world
fighting off demons to save the world while chasing Naema, your
arch-nemisis, who betrayed your kind and almost left you for dead. Slowly
you get introduced to your researchers who help you research your
level caps, energy meters to attributes of your fighters. you also get
introduced to your Phasmer baron, which is one of your currency to
level up different skills, attributes of your hero and fighters and also
to fortify and evolve them. you are also given a lot of free runes to
summon new heroes from the chests you win from the dungeons, which is
quite nice. i iwll not go into detail with them as a lot of games do it
and u can get basic info from other sites. though I would mention
here,i found it quite fun to explore the woirld and capture heroes just
to evolve them. in the very beginning of the game, the developers
started different events to fight hordes of monsters other than regular
story dungeons for great rewards, which put me off quite a bit. first, u
have to have higher level of fighters even to make a dent, second IAP
made it quite difficult. it took me a while to understand the benefits
of getting event heroes so you could actually make a mark or beat the
system.
therefore the recent event the Magma or Lava has been
quite ffun which you fight Fire enemies and have to get ice fighters to
overcome them. for that, eiother you do IAP or go to the ice-queen levels
and capture those. which after a llot of grinding, i did capture 3 heroes, whioch was necessary as my level 70 "tree-ent" didnt make a
dent to the firy bitches (you get upto 4 tree fighters as daily rewards,
so u can evolve them to a green behemoth). finally i have 3 fighters
from the ice region whic
h allowed me to fight the fiery enemies and win the marks.
h allowed me to fight the fiery enemies and win the marks.
people might talk about energy and how it hampers
the play, but i think its a mobile game, meant for short bursts of play.
though sometimes if u know what you are doing, you can play quite
longer. there were times that one seating might last almost an hour. the
reason behoind it is the regular events that they are having. you play
a dungeon with designated energy and while it is refreshing, you dive
right into the event and earn some goodies and climb up the ladder to
claim prizes, then you fight random actual players. then you give
yourself a rest and repeat the cycle. earlier, it takes circa 4:30 min
to recharge each energy point, so 21 energy cap will take about an hour
and a half out of which 10-15 min you spent on events and managing your
game, so u just wait an hour and you are back in the game. a mobile game
should be like this, 20 min play and an hour of wait to other stuff, we
all do have other tasks in our lives to fulfill :p. personally i start
reading comics and then dive back in.
you might wonder why i haven't talked much about IAP. well, frankly, i know it is tough to play
without it, but till now i have been playing it without IAPs, it really
needs some patience on your end.
it does have its occasional glitches and hiccups, but the developers are truly working on it to fix
them. it is quite hard to keep introducing new things and new events
and also work on the bugs while entertaining ppl.
I personally give it 5 stars as it has got me hooked.
I will keep editing this post as i think the game is still evolving, as
the new guild system is being introduced, and also to keep coming and
writing about the game i love and got hooked to after a very long time.


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