Friday, 8 August 2014

HonorBound-An Epic mobile based RPG

Everyone can relate to browsing through Google play store looking for a soft game to pass there, some gamers like me might search specific games with particular interests like while going through one game and going further in through similar games or "more from developer" or "people also bought this" for countless hours and trying numerous games. Rarely people come across games that they haven't played before and it somehow gets over looked. that was the case with me for Honor bound. Honor bound is a mobile based RPG. It follows heavily on the game called " book of heroes" which I played almost more than year ago but stopped playing it as I didn't get hooked. So i had been searching the web for a similar kind of game that i might get hooked with and that's what it did.
Just like book of heroes, you choose a hero/faction to start the story. i started and tried the spirit hero that looks like a wolf with twin blades attached to its lower arms, why? cause it looks cool. Somehow i didn't play it long the first time and got logged out. After i bought my Asus Tab, I downloaded the game again and searched the web about different factions. the different factions was just a face value thing, all the heroes were similar even in their powers(though latest updates have changed that, more on it later). i came across one guy vying for the primal hero, the fairy, and the comment got me to pick her, which was "what more do you ask? a fairy with a dual green light-saber (star wars), enuff said"
So what do I love about this game? Well first its an RPG! Purely, though it has been meshed up with card building, dungeon crawling, PvP fighting and leveling your character up. Its the way all these aspects come together is quite nice. The visual are awesome, the colors, the glare, the beautifully designed scenes, though the enemies and your fighters are all based on different classes but they differ in aesthetic so beautifully that it is a pure eye candy. it is a turn based strategy RPG, and it does it quite well to use your skills and fighters at the appropriate times.
The story begins when u are woken up from your slumber and go through the tutorial, which it does fie as it introduces you to all the things necessary. you get to capture a fighter and go forth into the game world fighting off demons to save the world while chasing Naema, your arch-nemisis, who betrayed your kind and almost left you for dead. Slowly you get introduced to your researchers who help you research your level caps, energy meters to attributes of your fighters. you also get introduced to your Phasmer baron, which is one of your currency to level up different skills, attributes of your hero and fighters and also to fortify and evolve them. you are also given a lot of free runes to summon new heroes from the chests you win from the dungeons, which is quite nice. i iwll not go into detail with them as a lot of games do it and u can get basic info from other sites. though I would mention here,i found it quite fun to explore the woirld and capture heroes just to evolve them. in the very beginning of the game, the developers started different events to fight hordes of monsters other than regular story dungeons for great rewards, which put me off quite a bit. first, u have to have higher level of fighters even to make a dent, second IAP made it quite difficult. it took me a while to understand the benefits of getting event heroes so you could actually make a mark or beat the system.
therefore the recent event the Magma or Lava has been quite ffun which you fight Fire enemies and have to get ice fighters to overcome them. for that, eiother you do IAP or go to the ice-queen levels and capture those. which after a llot of grinding, i did capture 3 heroes, whioch was necessary as my level 70 "tree-ent" didnt make a dent to the firy bitches (you get upto 4 tree fighters as daily rewards, so u can evolve them to a green behemoth). finally i have 3 fighters from the ice region whic
h allowed me to fight the fiery enemies and win the marks.
people might talk about energy and how it hampers the play, but i think its a mobile game, meant for short bursts of play. though sometimes if u know what you are doing, you can play quite longer. there were times that one seating might last almost an hour. the reason behoind it is the regular events that they are having. you play a dungeon with designated energy and while it is refreshing, you dive right into the event and earn some goodies and climb up the ladder to claim prizes, then you fight random actual players. then you give yourself a rest and repeat the cycle. earlier, it takes circa 4:30 min to recharge each energy point, so 21 energy cap will take about an hour and a half out of which 10-15 min you spent on events and managing your game, so u just wait an hour and you are back in the game. a mobile game should be like this, 20 min play and an hour of wait to other stuff, we all do have other tasks in our lives to fulfill :p. personally i start reading comics and then dive back in.
you might wonder why i haven't talked much about IAP. well, frankly, i know it is tough to play without it, but till now i have been playing it without IAPs, it really needs some patience on your end.
it does have its occasional glitches and hiccups, but the developers are truly working on it to fix them. it is quite hard to keep introducing new things and new events and also work on the bugs while entertaining ppl.
I personally give it 5 stars as it has got me hooked.
I will keep editing this post as i think the game is still evolving, as the new guild system is being introduced, and also to keep coming and writing about the game i love and got hooked to after a very long time.

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